Ryukyu Golden Kings Vs Ibaraki Robots

Dec 10, 2022 95 - 87 Final
Ryukyu Golden Kings logo

Ryukyu Golden Kings

PLAYER Pts Reb Ast MIN 2M-2A 3M-3A FG% 1M-1A 1% Or Dr Reb Ast To Stl Blk Fo Pts Eff
Jack Cooley 22 12 1 33 9-17 0-1 50.0% 4-5 80.0% 3 9 12 1 2 0 2 3 22 25
Allen Durham 22 7 1 32 8-12 0-2 57.1% 6-10 60.0% 2 5 7 1 1 5 0 0 22 24
Josh Duncan 16 7 2 25 6-8 1-3 63.6% 1-1 100.0% 1 6 7 2 2 0 0 1 16 19
Keita Imamura 11 1 10 34 3-9 1-4 30.8% 2-2 100.0% 0 1 1 10 2 0 0 0 11 11
Ryuichi Kishimoto 7 3 2 21 1-3 1-1 50.0% 2-2 100.0% 0 3 3 2 3 0 0 3 7 7
Shota Onodera 5 1 2 15 0-1 1-1 50.0% 2-2 100.0% 0 1 1 2 0 1 0 2 5 8
Naoki Tashiro 5 1 1 19 1-2 1-1 66.7% 0-0 - 0 1 1 1 1 0 0 1 5 5
Koh Flippin 4 2 5 24 2-3 0-1 50.0% 0-0 - 1 1 2 5 1 2 1 2 4 11
Yoshiyuki Matsuwaki 3 0 0 18 0-0 1-3 33.3% 0-0 - 0 0 0 0 0 0 0 3 3 1
Hayato Maki 0 0 0 4 0-0 0-0 - 0-0 - 0 0 0 0 0 0 0 1 0 0
Ryukyu Golden Kings logo
Ryukyu Golden Kings
95 34 24 225 30-55 6-17 50.0% 17-22 77.3% 7 27 34 24 12 8 3 16 95 111
Ibaraki Robots logo

Ibaraki Robots

PLAYER Pts Reb Ast MIN 2M-2A 3M-3A FG% 1M-1A 1% Or Dr Reb Ast To Stl Blk Fo Pts Eff
Chehales Tapscott 17 7 7 45 5-17 2-5 31.8% 1-2 50.0% 2 5 7 7 3 2 0 3 17 14
Atsunobu Harao 15 1 2 32 3-7 3-5 50.0% 0-0 - 0 1 1 2 5 1 0 2 15 8
Eric Jacobsen 14 9 6 43 3-5 1-2 57.1% 5-5 100.0% 1 8 9 6 2 2 4 3 14 30
Asahi Tayma 14 3 3 31 2-5 2-2 57.1% 4-5 80.0% 1 2 3 3 2 1 0 1 14 15
Hayato Yamuguchi 12 6 2 32 4-5 1-3 62.5% 1-1 100.0% 0 6 6 2 4 1 0 3 12 14
Kohey Nakamira 11 0 0 19 1-1 3-3 100.0% 0-0 - 0 0 0 0 0 1 0 2 11 12
Kohe Fakuzuwa 4 0 1 6 2-3 0-2 40.0% 0-0 - 0 0 0 1 1 0 0 3 4 1
Keita Tsurumaki 0 3 0 8 0-1 0-0 0.0% 0-0 - 0 3 3 0 0 0 0 0 0 2
Joseph Diawara 0 0 0 1 0-0 0-0 - 0-0 - 0 0 0 0 0 0 0 0 0 0
Thomas Kennedy 0 0 0 8 0-0 0-0 - 0-0 - 0 0 0 0 1 0 0 4 0 -1
Ibaraki Robots logo
Ibaraki Robots
87 29 21 225 20-44 12-22 48.5% 11-13 84.6% 4 25 29 21 18 8 4 21 87 95

Boxscore glossary

Basketball stats abbreviations

  • MIN: Minutes played
  • 2M-2A: Two-points field goal made, attempted
  • 3M-3A: Three-points field goal made, attempted
  • FG%: Field goal percentage
  • 1M-1A: Free throws made, attempted
  • 1%: Free throw percentage
  • Or: Offensive rebounds
  • Dr: Defensive rebounds
  • Reb: Total rebounds
  • Ast: Assists
  • Stl: Steals
  • Blk: Blocks
  • Fo: Personal fouls
  • Pts: Points scored
  • Eff: Efficiency

If a player records double digits in a game in two of the PTS, REB, AST, STL or BLK statistics, he has a double-double. If he does it in three of this categories, he has a triple-double. If he does it in four categories he has a quadruple-double. Having a triple-double is considered as having a great game. Quadruple-doubles are extremely rare. Having one constitutes an historical performance. The last NBA player to record a quadruple double is David Robinson: it happened on February 17, 1994