Ibaraki Robots Vs Toyotsu Fighting Eagles

Oct 1, 2022 79 - 88 Final
Ibaraki Robots logo

Ibaraki Robots

PLAYER Pts Reb Ast MIN 2M-2A 3M-3A FG% 1M-1A 1% Or Dr Reb Ast To Stl Blk Fo Pts Eff
Eric Jacobsen 17 6 2 32 6-11 0-1 50.0% 5-7 71.4% 3 3 6 2 3 1 0 3 17 15
Chehales Tapscott 13 8 4 32 5-11 1-3 42.9% 0-0 - 1 7 8 4 0 2 0 3 13 19
Atsunobu Harao 13 1 4 27 5-8 1-3 54.5% 0-0 - 0 1 1 4 1 1 0 1 13 13
L.J. Peak 11 4 2 16 4-5 0-1 66.7% 3-4 75.0% 0 4 4 2 1 0 0 5 11 13
Thomas Kennedy 8 2 1 32 1-2 2-5 42.9% 0-0 - 0 2 2 1 1 1 0 4 8 7
Asahi Tayma 8 0 3 20 0-3 2-3 33.3% 2-2 100.0% 0 0 0 3 1 0 0 1 8 6
Kohe Fakuzuwa 7 2 0 17 2-5 1-2 42.9% 0-0 - 0 2 2 0 0 0 0 1 7 5
Hayato Yamuguchi 2 1 0 13 0-0 0-0 - 2-2 100.0% 0 1 1 0 0 0 0 1 2 3
Keita Tsurumaki 0 0 1 8 0-0 0-0 - 0-0 - 0 0 0 1 0 0 0 1 0 1
Kohey Nakamira 0 0 0 4 0-0 0-0 - 0-0 - 0 0 0 0 1 0 0 2 0 -1
Ibaraki Robots logo
Ibaraki Robots
79 24 17 200 23-45 7-18 47.6% 12-15 80.0% 4 20 24 17 8 5 0 22 79 81
Toyotsu Fighting Eagles logo

Toyotsu Fighting Eagles

PLAYER Pts Reb Ast MIN 2M-2A 3M-3A FG% 1M-1A 1% Or Dr Reb Ast To Stl Blk Fo Pts Eff
Scootie Randall 20 5 2 21 6-6 0-3 66.7% 8-9 88.9% 1 4 5 2 1 0 1 0 20 23
Johnathan Williams 16 10 1 31 6-7 1-1 87.5% 1-4 25.0% 2 8 10 1 2 1 2 1 16 24
Luke Evans 16 5 3 35 4-8 2-4 50.0% 2-3 66.7% 0 5 5 3 3 0 0 3 16 14
Jeremy Jones 11 6 1 28 1-3 3-5 50.0% 0-0 - 0 6 6 1 0 3 0 3 11 17
Kaito Ishikawa 11 1 6 29 1-3 2-2 60.0% 3-4 75.0% 0 1 1 6 2 1 0 3 11 14
Reiya Nozaki 6 2 0 22 3-4 0-0 75.0% 0-0 - 0 2 2 0 3 0 0 1 6 4
Takaya Sasayama 6 0 1 15 0-3 2-6 22.2% 0-0 - 0 0 0 1 0 0 0 4 6 0
Hiromu Nakamura 2 1 2 11 1-2 0-0 50.0% 0-0 - 0 1 1 2 0 1 0 4 2 5
Kedrick Stockman 0 1 0 1 0-0 0-0 - 0-0 - 0 1 1 0 0 0 0 0 0 1
Daichi Kuzuhara 0 1 0 8 0-1 0-1 0.0% 0-0 - 1 0 1 0 0 0 0 0 0 -1
Toyotsu Fighting Eagles logo
Toyotsu Fighting Eagles
88 32 16 200 22-37 10-22 54.2% 14-20 70.0% 4 28 32 16 11 6 3 19 88 101

Boxscore glossary

Basketball stats abbreviations

  • MIN: Minutes played
  • 2M-2A: Two-points field goal made, attempted
  • 3M-3A: Three-points field goal made, attempted
  • FG%: Field goal percentage
  • 1M-1A: Free throws made, attempted
  • 1%: Free throw percentage
  • Or: Offensive rebounds
  • Dr: Defensive rebounds
  • Reb: Total rebounds
  • Ast: Assists
  • Stl: Steals
  • Blk: Blocks
  • Fo: Personal fouls
  • Pts: Points scored
  • Eff: Efficiency

If a player records double digits in a game in two of the PTS, REB, AST, STL or BLK statistics, he has a double-double. If he does it in three of this categories, he has a triple-double. If he does it in four categories he has a quadruple-double. Having a triple-double is considered as having a great game. Quadruple-doubles are extremely rare. Having one constitutes an historical performance. The last NBA player to record a quadruple double is David Robinson: it happened on February 17, 1994